starsector console command. 05 (Read 1413100 times) January 11, 2013, 08:29:13 PM ». starsector console command

 
05 (Read 1413100 times) January 11, 2013, 08:29:13 PM »starsector console command  SpawnCryosleeper: Spawns a Cryosleeper in the

After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Autosave. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. The Pristine Nanoforge is a special item. ago. captains and officers), and 3,020 names for stellar objects (i. Here are the commands that have known. Last Update: 14 Apr 2022. - start game. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. The reason I know this is because I spent all day surveying all of the systems. Once in the game, you can summon the console with control+backspace and enter your commands. New commands: - Clear, clears the text from the campaign pop-up. 2021/8/13晚社畜z某终于想起了这个帖子并补档了链接(0. It will spit out EVERY SINGLE possible command you can use. It uses the internal ID of the wing, which you can find with the command "list wings". Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Of course, it's single player, so what you do is, well, all on you. Uploaded: 12 Dec 2018 . I mean what this is perfectly normal I just got super lucky. Advertisement Coins. Buy space drugs cheap, sell high. 65f to 0f or something like that Edit: Or use console commands as Tarti mentioned1 - Create all your planets using the spawnplanet command. 1a] Officer Extension -- suspend and demote officers. ago. 95a: AddXP no longer gives negative XP after you reach level 15. 0 WIP). Select the fleet and enter the following console command without quotes: "damage 50000" This will deal 50k damage to the fleet. [Vanilla] You can put an Omega core (get w/ commands) in a Radiant and things get kinda. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. lang. starsector-coredataconfigsettings. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. 2D RPG/Trade/Fleet Combat Game. 1d 17. Automated with data. 1. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. 3, save that savegame again but with 0. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). Make sure you make a backup first, in case you do anything wrong. Fixed some inaccuracies, added more info to the report, added the option to display a faction-specific report. Credits Zaphide: the original Exerelin Dark. 9. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Manly McMasterchief", only to realize that the pic you chose (of basically nothing but a green. 96a] Console Commands v2023. under602known. I ctrl + F Asmal, find the planet (<name>Asmal</name>), then ctrl + F "incomemult" and search down. json's OfficerManager script again. Controls are fully customizable. I believe it's "survey /all" and everything is revealed. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. You can spawn fleets with SpawnFleet. 14, for Starsector 0. While the. There's a mod that adds a console command called "spawn planet". That being said, go ahead and make it, you'll learn a lot, and good luck. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?- Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i. Engaging, disengaging, and blowing up enemies happens a lot faster in. Sector map name colors when devmode is on (minor spoilers) When you have devmode on, for example by typing "devmode" in the console with the Console Commands mod, you can then press Ctrl-Z and the names in the sector map will start having all sorts of different colors. -Added an argument for console command RCSWApplySecureMarkets for selecting what type of markets get Patrol HQs (same config as SMaddPatrolHQ)-Added two new console commands, RCSWForceDoctrineUpdate and RCSWGetMarketScores. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. • 4 yr. As mentioned, the console command mod includes a survey option. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Use "findship [ship ID]" You can look at ship ids using the command "list ships". . 0 coins. If you are in a weak ship and take a massive amount of damage in a single frame your hull points will occasionally. ago. Open comment sort options. DontFearTheReapers • 2 yr. For just the hull you'd enter "addship paragon_Hull". If you are playing with mods do List conditions with the Console command mod. Added the command [csmartClear], which is a. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. 9a] Console Commands v3. Here is a list of spawnable items from the console. An unofficial developer's console for Starsector. With the command bar mod it will tell you exactly how much you are using and have to use as well as fps. Plenty of threads that discuss good seeds. You can remap these controls in the Settings menu, and if you're not able to control your ship I would start by checking there and making sure everything is still setup. (Starsector 0. list ships. So unless you're doing this strictly to learn modding, you shouldn't bother. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. The first argument of addAsteroidBelt (), not the name of that token. 3) Have a rally point for your bombers, so you can throw them in all at once for maximum effect. It doesn’t consume it. 1a-rc2 Fast Engine Rendering 1. 0. With an alias, spawnstableloc will work as shorthand for the full command. - devmode console command, toggling dev mode off. Supplemental code: Eliza, Wyvern, Vayra. Step 3. lazywizard. Unfortunately this seems to be sporadic and only one person has reported it happening more than once. The devmode console command is turning off. Also, despite losing the base, they remain in hyperspace until destroyed. Would it be possible to have it save the last few (5 or 6) unique commands? 2. AddXP with no arguments now gives you enough XP to reach the next level. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. In the case of Captains Log it gives you the command on the mod’s forum page. Yes. Just in this case I can use it to find what factions have a phaeton or railguns in stock or something. · 2y. 96a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. v1. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. Losing control of an active coronal hypershunt without following proper shut. This will give you a whole list of commands that are available. You can add specific deposit (i. 2. xml, then search for the name of the ship. And just to warn you: the combat cheat commands were among the "half-finished features" I mentioned, and as a result the God command is broken in other ways, namely that the invincibility is not unapplied when god mode is toggled off in the dev version. help addship. This means full Javadoc for all public console methods, an example mod that adds a simple command, and a tutorial on adding command support to your mod (all of these are found in the main mod folder). Go to map. ago. You will bleed out marines from your veterans, and slowly loose efficiency until you get back to that 'equilibrium' where you loose as many marines as you make xp. Then deconstructed it to copy it in a hull forge and. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. 8. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. You can also press the caps lock key to toggle fast mode at your leisure. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. This fixes a few more issues with the console mod in 0. In "starsector-coredataconfigsettings. With a planet selected run these commands to add or remove planet modifiers. EDIT: NVM its known as the nightingale. 0 WIP 7. I am NOT looking for the machine uprising event, which I already found. Evolution. As far as I know, the deflector shields come built-in. 1a RC3. Go to Hotkey. « Reply #1 on: September 01, 2019, 10:49:50 AM ». 95a, complain to Alex for this feature return by asking him to incorporate event. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. 0 13. 0. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. 2D RPG/Trade/Fleet Combat Game. I see the console command posted multiple times in the thread, however there isn't a clear example on how to do so. To spawn these items in, open the console and use either of these commands: give ITEMID given NUMBER ITEMID. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. level 1. processInput(ConsoleCampaignListener. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. ago. Add a Comment. Then just console command yourself all the money and points you need. fandom. This is advice from an older gamer (36). 49K subscribers in the starsector community. With Console Commands enabled, pull up the console and enter. Editing the save file directly is highly discouraged. - Rout, forces the enemy side into a full. lw_console (Console Commands by LazyWizard, version 3. Must be because the screen is filled with other things added by the mod. 05 (Read 1413100 times) January 11, 2013, 08:29:13 PM ». This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. 04. IrresponsibleWanker • 1 yr. This mod has LunaSettings integration, but it is optional. 12. And that I just had to be selective with what I install. You likely want to run the 2nd one first to add the modifier to then add a ruins to the planet. You'll have to spend character point first (you can add it with console command). Can just add skill points or reset things, even with the level cap. 95见站内搬运链接). You can build comm relays at a stable locations. I don't. Once in the game, you can summon the console with control+backspace and enter your commands. Go to starsector r/starsector. Load your save, press ctrl+backspace, typer "devmode", press Enter. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Download console commands mod. Logged float. level 2. Add a Comment. High Tech Armada 0. Logged. 8. This is a tiny update that only adds the command 'list bases', which shows the location of all active Pirate and Pather bases. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". In that line, replace com. e CombatChatter 1. I'd be grateful (the only alternative is to brute-force-spawn Stable Locations via console commands, but I don't wanna hurt Alex's feelings like that after he gave us a lore friendly way to add them via normal gameplay ) mods. Choose from the options below. View mod page; View image gallery; Legacy of Arkgneisis. Main article: Console commands. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. I have learned something new. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. Search through the save file for the ship's name. The limit on how many you can add is two IIRC. 由于作者长期上班无心游戏,有想法的朋友可以将本帖整理后单独开贴. Exit the console, press ctrl+z. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. View mod page; View image gallery; Archean Order. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. Starsector Console Command . Autosave. 1MB ; 324-- Console Commands. Code. Premium Powerups Explore Gaming. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. Though with that said, sorry but does anyone know of a cheat (from console command preferably) in which you can manually lower the suspicion level you get from entering black markets or something along that line?- Just update Starsector version to 0. And there you have all you need to. I'm putting my last playthrough list as reference. 258 Online. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. 4 Changelog: - Added an option to the terraforming control panel to cancel the current terraforming project. I realize you're posting in the Console Commands thread (so you're probably looking for a console command), but wanted to point out that this is actually a vanilla feature. 1a-RC8) VERY IMPORTANT The game engine generates a single. Reply MaddLlama14 • Additional comment actions. 8. redduck12 • "mod" "author" • 3 yr. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. The closest you can get it is making it a unique_bp, which means the blueprint is it's own unique blueprint, and spawning that in with console commands. json line 395 "baseShipRecoveryChance":0. The console commands mod on the forums seems to be what you're looking for. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. // Console commands mod required. - Releases · LazyWizard/console-commands. Starsector is already pretty on the easy side of games, you make everything cost money and it just becomes the easiest game ever. Typing help in console gives you a list of commands, then typing help [the command name] no brackets and it will expand on what the command doesConsole Commands. Unfortunately, Starsector really doesn't allow for effective management of carrier fleets. In console commands, type: help all. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. As the title says, I am looking for a console command to trigger a colony revolt against your empire, creating a rebel empire of their own. If you run the game from the command line you can use System. With our. It looks like it gives the same output if there are none for sale as it does when you enter a nonexistent id. While the commands themselves aren't case sensitive, arguments are. ClearCommandsDownloadIntegrated with Version Checker Requires Console Commands A small amount of additional console commands to clear the fleet bloat that seems to be. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. You can use the command console mod to modify a planet to have those specific conditions. list specials. json, so make sure you have at least LazyLib 2. However the system's two stable locations are being used by them and when I interact with the system's star it says that I cannot create another stable location in a system that already has several and apparently that means two. 7. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. de_kriskard • 8 mo. - added some console commands that tim kept bothering me about 1. ago. You can use the console command mod to just spawn the officers you want. Good for when you have a great system, but absolutely no stable locations. Kind of like Prism Freeport. Ms. 2A New Level of Confidence - 25. lang. An unofficial developer's console for Starsector. it might not be the same as the actual name of the vessel. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. CSV file. You are unable to save. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. Thx for any help or pointer. This mod has LunaSettings integration, but it is optional. I suggest that we get a simple choice of Male, Female and Other pronouns at character creation. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. scarface2cz. Think you'll need the Console Command mod to. 14 Dassault-Mikoyan Engineering 1. It feels better than just getting lucky or using a console command. 64 Apex Design Collective 1. Brighter than the sun. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). 1 / 2. Is there a mod for that? Could be set to something reasonable, like 500k for 1 point. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. I can't answer your first question, but I did do some exploring and I found some of the upgrades around the sector. Item ID List for Console Commands. Brighter than the sun. They should spawn as long as it is tagged properly. You can only get it through console commmandsOnly weird thing now is for some reason console commands are being affected, the text has turned into blocks. Share Sort by: Best. Not in vanilla,. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. steady 60 fps the only Time I had issues was on my 8gb lap top 2gb ram card. 05. 4480 Posts 61 Topics Last post by JEENAH in Re: Spiral Arms II - Fre. The reason I know this is because I spent all day surveying all of the systems. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. I use Console Commands, and know it can do all sort of stuff, like spawn stable points, so I wonder, Can it spawn me a station? Like, not a starbase for defense, but rather those that act as worlds/colonies. You can console command her in mid-game with "give sotf_ichip_nightingale" Selling Sierra to the Tri-Tach scientist on Culaan will max your guilt and nanobots will begin infecting enemy ships giving them special skills. . Enabling the console. Console Commands. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i. 7. Once in the game, you can summon the console with control+backspace and enter your commands. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsRe: Blueprints acquisition - commands. Overall, it isnt sustainable. Current features. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. 0. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. getSector (). How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. In the case of the agents command, it would be this: addagent <market> [level [specialization]]. Go into Settings in the menu. 95. While the commands themselves aren't case sensitive, arguments are. This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. - Using this command without arguments gives as many crew as your fleet can. Any help would be awesome! Thanks!~. 整理更新后可以联系我QQ(1603152673)备注:远行星号论坛控制台mod. help list. You can do some really cool stuff with CC like add stable points around a star. Factions. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). The commands. Ivaylo Kovatchev): Starsector and its content Zaphide: The original Exerelin LazyWizard: Version Checker, Console Commands and other code Soren: Player flags Tartiflette: Prism. - while in devmode, ctrl+z makes your sensor. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. Many thanks. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). Now would be the "setmarketowner [market name here] [faction name here]" phase. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. If you're smart, make a backup of this folder before editing. Last Update: 06 May 2023. 8. 1. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet Re: How to remove (s) mods / s-mods /smods. Functionally - Nex + console commands results in the same outcome as writing a custom independent start with automatically added blueprints. Click on the planet (or sun or astroid) within the system you want to edit. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. The 'colony management' skill I keep finding in google searches is nowhere to be seen. ) Get Notepad++. r/starsector. 1MB. It can be brought up through a simple Ctrl+backspace command. Combat Radar. csv. 1) Have a rally point for your fleet, somewhere near the center of the map. Heya folks! So I'm at the stage in my starsector journey where I'm doing a very heavily themed playthrough, a whole storyline and such, and part of that jam is to add ruins to a planet that does not have any. I mean, Starsector is still a perfectly balanced game, with no exploits. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. 9 console commands 2021. xml file in notepad (it's in your Starsector folder under saves). Thanks, you helped me figure out the setmarketowner command. 6-2-3-0-76-1544645653. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Add a Comment. StormGod is a part of that second mod. setRelationship(pirates. 95a. TallGiraffe117 • 2 yr. hiya! i'm hoping that "reset follower's skill points" is a console command already, or is possible theoretically. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. 7. comments sorted by Best Top New Controversial Q&A Add a Comment. Underworld and Ship/Weapons Pack. This update adds an AddStoryPoints command. typeing in just clear simply clears the console, not my storage. 96a-RC6 and make sure nothing broke as a result 0. on Today at 11:26:17 AMYou’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. ago. Added 'list bases' to show name and location of all Pather and Pirate bases. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. 1. 14 - Extra flavor for ships, crew, and NPCs. 16 comments. If you believe you have the fortitude, the commands are as follows: CTRL+Backspace to bring up the console, "addofficer" creates a steady lvl 1 officer. 4. hullmods. With a planet selected run these commands to add or remove planet modifiers. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. • 2 yr. I believe it's "survey /all" and everything is revealed. Clears fleet bloat from save games to improve performance. 0 light years and I already have a Hypershunt Tap in the same system that is working.